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  1. Essential Reading 11 items
    1. The game artist's guide to Maya - Michael McKinley 2005

      Book Essential Multi-user ebooks also available below.

    2. MoCap for artists: workflow and techniques for motion capture - Midori Kitagawa, Brian Windsor 2008

      Book Essential Print and ebook available

    3. MoCap for artists: workflow and techniques for motion capture - Midori Kitagawa, Brian Windsor 2008 (electronic resource)

      Book Essential This ebook has a 1 user licence. Print and ebook available

    4. The game artist's guide to Maya - Michael McKinley c2005 (electronic resource)

      Book Essential Ebook. Print copy also available

    5. The game artist's guide to Maya - Michael McKinley 2005

      Book Essential Ebook. Print copy also available

    6. Beginner's guide to character creation in Maya - Jahirul Amin 2015

      Book Essential

    7. Photoshop for 3d artists: previz, texturing and post-production, V1 - Tom Greenway 2011

      Book Essential

    8. Game Character Creation in Maya - Chris Reilly 15/09/2011

      Website Essential

    9. Up and Running with MotionBuilder - George Maestri 18/12/2014

      Audio-visual document Essential

    10. Virtual character design: for games and interactive media - Robin J. S. Sloan 2015 (electronic resource)

      Book Essential

  2. Further Reading 8 items
    1. The game asset pipeline - Ben Carter c2004

      Book Further Multi-user ebook copy also available

    2. The game asset pipeline - Ben Carter c2004

      Book Further Print copy also available

    3. Drawing basics and video game art - Chris Solarski 2012

      Book Further

    4. ZBrush character creation: advanced digital sculpting - Scott Spencer c2011 (electronic resource)

      Book Further

    5. ZBrush studio projects: realistic game characters - Ryan Kingslien, ProQuest (Firm) c2011 (electronic resource)

      Book Further

  3. Websites 2 items